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3D Simulation Cache & Memory Estimator

Most FX artists and technical directors use these resource estimates to plan their storage and hardware requirements before clicking "solve." In high-end VFX, motion graphics, and game development, you can prevent system crashes and storage overflows by forecasting your data footprint.

Our free online Simulation Cache & Memory Estimator works for Houdini, Blender, Maya, Cinema 4D, and Unreal Engine workflows. Plan your resource usage for Pyro, FLIP fluids, Vellum, or RBD simulations by setting the correct resolution and substep values. You can achieve more stable production pipelines and efficient render farm management by utilizing these conservative data estimates.

Simulation Cache & Memory Estimator

Plan your simulation resources before pressing Sim. This tool provides conservative estimates—real-world results may vary based on simulation complexity, sparsity, and caching methods.

1.
Software & Simulation Type
2.
Resolution & Scale Parameters
m
voxels
constraints
m
m
m
3.
Timeline & Caching Strategy
4.
Estimates
Conservative estimates
Cache Size Estimation
Per Frame
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Best: -- / Worst: --
Total Cache Size
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Best: -- / Worst: --
Peak RAM Usage
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Recommended: --
Voxel Count
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Active voxels (est.)
Typical Cache Size Reference Educational
Simulation Type Resolution Per Frame 100 Frames Notes
Houdini Pyro (Sparse) 0.05 voxel, 10m³ 50–200 MB 5–20 GB Highly dependent on fire volume
Houdini Pyro (Dense) 0.02 voxel, 5m³ 500 MB–2 GB 50–200 GB Dense smoke fills domain
FLIP Fluid 5M particles 150–400 MB 15–40 GB Compressed BGEO.SC
FLIP Fluid (Large) 50M particles 1–3 GB 100–300 GB Ocean/tank simulations
Vellum Cloth 100k points 5–20 MB 0.5–2 GB Geometry + constraints
Vellum Grains 1M particles 30–80 MB 3–8 GB Sand, debris
RBD Packed 10k pieces 10–50 MB 1–5 GB Transform data only
Blender Mantaflow 256 res, liquid 100–300 MB 10–30 GB OpenVDB mesh
Alembic Mesh Cache 500k polys 20–60 MB 2–6 GB Animated deforming geo

* These are typical production ranges. Actual sizes vary significantly based on simulation content, compression settings, and attribute storage. Use these as rough planning guides, not guarantees.

Format Comparison
Format Compression Speed Best For
BGEO.SC Excellent (Blosc) Fast Houdini workflows
OpenVDB Good (sparse) Fast Volumes, cross-app
Alembic Moderate Moderate Mesh interchange
USD Variable Fast Pipeline integration
OBJ Sequence None Slow Legacy compatibility
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What is a Simulation Cache & Memory Estimator?

A Simulation Cache & Memory Estimator is a technical utility designed to predict the disk space and RAM required to process and store visual effects simulations.

By calculating the relationship between voxel size, point counts, and attribute storage (like velocity and IDs), this tool provides a forecast of "Per Frame" and "Total Cache" sizes. Whether you are caching an OpenVDB volume for a pyro explosion or an Alembic sequence for deforming cloth, this estimator helps artists ensure their hardware can handle the computational load before beginning a lengthy simulation.

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FAQ

By entering your voxel size and domain dimensions, our tool calculates the potential size of BGEO.SC or VDB files, accounting for the sparsity of the pyro container.

Yes, you can select 'Blender' as your software and use the OpenVDB export settings to estimate your liquid or smoke simulation storage needs.

Halving the voxel size can increase the total voxel count (and memory usage) by up to eight times, as it increases resolution across all three axes (X, Y, and Z).